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Imbuing calc / itemdb news (draft for approval)
https://www.knuckleheads.dk/forum/viewtopic.php?f=4&t=2278
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Author:  Gilmour [ 24 Jun 2012, 22:01 ]
Post subject:  Imbuing calc / itemdb news (draft for approval)

Greetings All

I'm proud to announce that our Imbuing Calculator, which we consider the leading web-based of the kind, Just Got Better!, And a new addition at the end of the post.

100% Accurate
We have fixed the known issues and the Imbuing Calculator should now 100% reflect in-game results.


Weapon Speeds & Armor Types
To do that we added weapon speed selection for weapons, and armor types selections for armor.

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Custom Mode
We also added a custom mode option, that, when enabled, will allow you to take intensities above the imbue-able cap. This can be useful in imbuing ecru rings or other items, where an intensity is already on the item which is above the cap.

On the (also new) popup with print friendly contents, as well as on the calculator it self, will only show materials used for stats that are imbueable.

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Whetstone Compatible
There is now an option to apply a whetstone, thus removing di from an exceptional item. You can undo this also.

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Wearables Database
We have introduced a wearables database, that links to the imbuing calc. This database has very detailed stats of the item. Including but not not limited to.

  • Crafting information including Material class
  • Base stats and resis
  • Which item group and class it belongs to
  • Which slot it goes in


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Thanks for your patience, and hope the updates will be received well!
-The Knuckleheads

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