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 Post subject: Introducing: Knuckleheads' Event Gate
PostPosted: 01 Feb 2013, 07:27 
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Greetings Everyone

We have acquired a Luna plot, for the purpose of making a new project to it, that connect to our other projects, quite literally.

This project will have it's baptism tonight where it will link to it's first dynamic event which is the 27th Knucklehead Auction!

This project will be known as Knuckleheads' Event Gate, and the purpose of it is fairly simple:

Basic Plot
To allow access to our events (and others' events) from the most popular and easy accessible town of Luna in Malas.
To provide a static teleporter location, that is exchanged based on what event is current, and next on upcoming.

Location
You find the house in South West Luna, on Malas Facet. Any public moongate will lead directly there.

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Thanks for your continued support
-The Knuckleheads

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 Post subject: Re: Introducing: Knuckleheads' Event Gate
PostPosted: 01 Feb 2013, 18:05 
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Fantastic Idea!

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 Post subject: Re: Introducing: Knuckleheads' Event Gate
PostPosted: 01 Feb 2013, 19:11 
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Great! :)

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 Post subject: Re: Introducing: Knuckleheads' Event Gate
PostPosted: 02 Feb 2013, 00:43 
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A nice Idea, done with a nice design.

Where do you even get so many House Teleporters (counting your other buildings too)? :shock:
There has got to be a hatchery somewhere. :wink:
*Looks envious*

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 Post subject: Re: Introducing: Knuckleheads' Event Gate
PostPosted: 02 Feb 2013, 04:37 
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These damn stubborn gumps come up when we log in, and they just demand us to click for special rewards.......

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 Post subject: Re: Introducing: Knuckleheads' Event Gate
PostPosted: 02 Feb 2013, 14:17 
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Stephen wrote:
These damn stubborn gumps come up when we log in, and they just demand us to click for special rewards.......

I think I may have seen those sometime in the Past.
But I encounter them so rarely that they don't seem stubborn to me. :mrgreen:
Nobody demands from me to choose rewards. :(
Come on UO, force me to choose a few rewards. I will not complain about that ... :twisted:

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